Table top games
Flip and Write
In Polders: Flip & Write you will be a 17th century Dutch investor that invested in the creation of the Dutch polders Beemster, Schermer, Wijde Wormer and Purmer. Flip and Write your way to the best combinations of fields, gardens, mills, farms and manors. But be careful! After each time you ‘write’, you hand your polder to the player on your left.
For Polders: Flip and write, I’ve made the illustrations as well as the graphic design, the box art, logo and rule booklet of the game.
Sushi go reskin
A personal project. A witch-themed reskin I made for the game sushi go.
This project gave me the opportunity to think about what types of themes would fit the game next to the original sushi theme. In the end I chose for a witch-theme since that allowed me to play around with a variety of different textures (wood, metal, silk and slime).
If you want to try out the game for yourself, you can find the print-and-play version right here.
Mutation Madness is two-player card game in which the players assume the roles of two mad scientists meddling with genetics. They try to best each other by combining 10 different animals fronts and backs into a five-squad fighting force!
For the Kickstarter of the game I made a selection of 15 of the 100 planned animals, the card design and box-art for the game.
Next to that, I designed the logo for the company developing the game, Triple Hippo, the logo for the game and I made the visual elements for the Kickstarter page.
Widget factory is a simple image matching card turn based card game for 2-8 players geared towards kids.
All the “widgets” are silly sounding and funny looking cards and the client requested the art to be bright and clear to make it visually appealing for children.
For the game I made the widget illustrations, the card design, box design and logo. Next to that I made the company logo as well (Fabled Fox).
A personal experiment:
A puzzle for blind people.
My boyfriend his grandfather is quit old and nearly blind. He really missed being able to play cards, which he used to do quite often, and the social context that came with it.
I wanted to help him out and came to the idea of making a 2D puzzle, something like a ‘Frieze’ that you had to put together by touch. And when the player completed the puzzle he/she would be able to feel what the image was that he/she puzzled together.
This type of puzzle could be fun for a blind person because he/she could rely on one of the senses that still operated properly. And there was also the option for seeing people to make the puzzle with a blindfold (which was in fact a lot of fun to do!) and to try and make the puzzle together.